// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "WorldEntityPart.h"
#include "WorldEntityAxis.h"

/**
 * Header & other infos.
 */
class FWorldEntityHeader : public FWorldEntityPart
{

public:

	using Ptr = std::shared_ptr<FWorldEntityHeader>;
	using Super = FWorldEntityPart;

	FWorldEntityProperty< std::string >		GeoReference;
	FWorldEntityAxis						Axis;

public:

	FWorldEntityHeader();
	~FWorldEntityHeader() override;

	WORLD_ENTITY_META_DECLARE(FWorldEntityHeader)

};
